What do we know about worgen?
While Blizzard has been pretty good about giving us information on Cataclysm's worgen (better than giving us information about goblins, at least) there are a few RP-vital questions that remain unanswered. Here are some basics:
- http://www.wow.com/2009/08/23/know-your-lore-world-of-warcraft-cataclysm-worgen/
- http://www.wowwiki.com/Worgen_(playable)
- http://www.wowwiki.com/Worgen
- http://www.wowwiki.com/Pyrewood_Village
- http://www.wowwiki.com/Alphus_Wordwill
- http://www.wow.com/2008/03/30/know-your-lore-the-scythe-of-elune/ (about the extra-dimensional kind)
- Edit: http://www.worgen.info/ (WARNING: potential spoilers)
Long story short: Worgen were first summoned to Azeroth by a night elf to fight the Burning Legion, using a weapon that she assumed was a gift from Elune. The worgen turned out to be too much for her to control, so she went in search of Arugal (who had used the wizard Ur's research to summon worgen of his own) but only got as far as Duskwood. (If you've ever done the Duskwood quests you know the same weapon is to blame for the worgen that took over farms there.)
Arugal's worgen, meanwhile, did an admirable job of slaughtering the scourge. Then they did a not-so-admirable job of killing Arugal's wizard friends and the entirety of Baron Silverlaine's keep. Arugal then moved into the keep, renamed it Shadowfang, and put a curse on the citizens of nearby Pyrewood village that would turn them into worgen at night, presumably because he'd gone off his rocker.
So the questions that remain are these:
- How did the Gilneans become infected with the worgen curse? Given that they can be druids, did they start as remainders of Druids of the Scythe? Did Arugal's Pyrewood curse get out of control and start drifting throughout Silverpine and over the wall?
- How long did it take for the entire city to become infected? Was it everyone at once or a gradual thing?
- How is the worgen curse passed? Is it just a matter of getting infected by Arugal's magic? Can it be passed through bites? If it can be passed through bites, why do adventurers not have problems when fighting the Silverpine worgen?
- This fellow made a stab at making the worgen a playable race for the D20 game. One of the issues I've seen brought up there and other places is silver vulnerability; has Blizzard said anything about this, or are people just drawing on standard werewolf lore?
- Finally, probably the most important question: if we don't get answers to these questions do we, as players, just make it up as we go?
What are your thoughts on these questions or anything else about worgen?
Edit: After Theryl mentioned the alpha I went looking for info on the starting zone: http://www.worldofraids.com/topic/17055-cataclysm-hands-on-worgen-starting-experience/?s=91817258901578d8e8661ff42a3b439b (WARNING: huge spoiler alert.)


I'm probably personally going
I'm probably personally going to draw from what Blizzard has given us and real world Lore. Say, only permanently killable if the deed is done with a weapon made out of heirloom silver.
I'm sure we're going to get a lot more information as Beta and Cata roll out, it's mostly a waiting game.
----
"Do you know what the definition of a hero is? Someone who gets other people killed. You can look it up later."
(( Forget all that. We need
((
Forget all that. We need to settle the important questions. ARE THEY HOUSEBROKEN?! Know this, before you invite them over to dinner people.
))
That's something I need to
That's something I need to know.
Harri will not have a problem with admitting Worgen to the Silver Dragoons as long as they meet these criteria:
1) They are not demons or a direct creation of demons or consort with demons
2) They have never been under any sort of mental control or mindlink or somesuch thing
The second one is what has kept Death Knights from being accepted. The first one has made it very difficult for warlocks to join.
While I'm sure the default
While I'm sure the default answer is "yes", the HILARIOUS answer is likely "um.... Oops?"
Based on what I've seen
Based on what I've seen leaked from the Alpha, a lot of this is explained in the Worgen opening quests, although there are still gaps due to missing/incomplete quest text.
-----
Man will never be free until the last king is strangled with the entrails of the last priest.
-Diderot
My tendency would be to treat
My tendency would be to treat anything not specifically mentioned to be different as being the same as the base race (ie, human) from which the worgen character was cursed.
This is what I'm inclined to
This is what I'm inclined to do as well.
My personal thoughts on the
My personal thoughts on the curse were that it wouldn't be transmittable via bite, but rather through touch. Even then, the worgen has to be rather freshly cursed (say a day or two) for it to transmit, after that the outside effect of the curse weakens because the worgen's body has adapted to it's new form.
My thoughts: The Worgen
My thoughts:
The Worgen Curse, whatever it is, is non-communicable. My strong suspicion is that Arugal weaponised some kind of OBL (ominous bubbling liquid) into a gaseous form or otherwise hexed the land itself, putting the curse into the ground. Because the Forsaken are undead, they weren't affected, but the residents of Gilneas and the surrounding area, being both living and subsisting off of things grown in hexed ground, were cursed over time. It's not like the same thing didn't happen with Lordaeron in a different fashion, and Gilneas sealed itself off without bothering to have any of the forwarning of watching Lordaeron die.
Having read the spoileriffic part, I'm thinking Raelthorn will end up being a Drood, trying to reconcile his old-world nobility with his new savagery.
...Dammit, I'm making a Gangrel.
This is why I'm getting a
This is why I'm getting a rough idea for any Worgen alt's Human life first, and worrying about the Worgen part later, since that's the point of the starter zone experience, and I can extrapolate from there. I waited on my Draenei too, until the expac actually launched to come up with anythhing, and even then it was thread-thin based on lack of info.
I think they'll do a bit better with Gilneas given it's in the lore more fully than Draenei ever were, as well as the Worgen. But I'm probably not really going to know my Worgen character(s) until I play a bit in the zones and see what happens. I'm a fan of "person first, cool powers later" approach to character creation anyway; it's rare I make a concept based around a particular feature or ability. The ones I do, don't last nearly as long in my own experiences. Though the Worgen curse strikes me as a bit more of an overhaul and life-altering event than "kewl new powerz set!" So even more reason for me to wait and see how it's being shoehorned into the lore.
------
Avatar by Luneaus
I've got the human part of my
I've got the human part of my story pretty much written in my head already. I know who she is, how she got there and what she did during the years behind the wall. Of course its all subject to change once I start going through the quests and her worgen character will develope then too. I can't wait!
But here's a thought... The worgen in Pyrewood can be skinned (or they used to be skinnable) I suppose they'll change that now since Tauren aren't skinnable...
Something interesting I got
Something interesting I got from a webcomic is the concept that people with dog heads don't really have the ability to make certain sounds since they don't have lips or cheeks. So they'd have to practice ventriloquism to make "b"s, "m"s and so on. I already put the concept to use on an undead, but its pretty frustrating when the character's bad at it.
Just an extra quirk to think about.
Eh, I may just eschew talking
Eh, I may just eschew talking save in growls and snarls when I get into Worgen form. Seems somewhat inimical to nonviolent function.
I have another question to
I have another question to add to the list:
Will the claws be retractable, like cat's claws, or always out? Because I'm seeing a lot of difficulty ahead for anyone who can't change at will. Cooking, sewing, putting on clothes, reading books, handling... anything...
Pepsi is for mages.
- Dominic Hobbs
Worgen are canine in nature,
Worgen are canine in nature, so I imagine the claws are non-retractable.
We know that they dance in a
We know that they dance in a manner that would make a blood elf blush.
http://www.youtube.com/watch?v=PLlWuL0LikE&playnext_from=TL&videos=uCCWkzdP2co&feature=grec_index
nos sumus
magni eri
munitores
pyramidum
(( Wow, that's just... wow.
((
Wow, that's just... wow. *facepalms*
))
Didn't you know? The more
Didn't you know? The more badass a race is, the sillier their dance animation has to be.
Here's a question for folks:
Here's a question for folks: How do you think the relationship between the Worgen and Night Elves is going to work out? Call me playing devil's advocat here, but we have the following list of tension factors:
1.) Gilneas is the single proudest human nation led by the guy who flat declared Gilneas needed NO ONE. Humble pie may be Genn Greymane's breakfast, lunch and dinner right now, but thinking all that pride is gone is probably a mistake.
2.) The original Worgen were transported to Azeroth by a Night Elf seeking an army for use against the Legion. Am I the only one looking at the Worgen being transplanted to Darnassus and thinking that there's going to be at least ONE asshat Night Elf that's going to think "Well, the army's here, let them do the fighting?" I have a bad feeling about this.
Just wait for the Beta,
Just wait for the Beta, folks. Trust me, the answers are there :)