Interested in an alternate appearance functionality?
Submitted by Janosis on September 9, 2010 - 12:04pm
Hi there guys, just thought I'd drop a line about this thread on the wow general forums. There's a great deal of feedback coming in regards to the change to overcloaks, into a large amount of support for some sort of appearance tab for the game. If such a thing interests you, I'd strongly suggest adding your constructive comments to the topic, as I have a feeling the blues are keeping an eye on it!

I've been promoting the
I've been promoting the Appearance Tab thing in the Suggestion forum for a long time now, so I'm very shocked and disappointed to see Blizzard say they don't want people to choose how they look without taking a stat pentalty. I'm keeping up with the thread under my WoW posting avatar, Welcome.
Primal Tathon Zarano
Confessor Nathaniel Weaving
Investigator Nikolai Mathincroft
Oh, you're Welcome? (hoho). I
Oh, you're Welcome? (hoho). I posted under Drogar and stated that you pretty much covered everything I wanted to say.
Yeah, that's me. I saw your
Yeah, that's me. I saw your post, but there are a ton of other good posters discussing the topic too. Some I recognize from the Appearance Tab thread, but most I don't believe I've seen before.
I'm toying with the stupidly optimistic thought that it's justa really weird publicity stunt. One of the blue posts did say that they didn't want to "introduce" character appearance customization using the overcloak thing, so it makes one wonder what else they might have planned. Of course, that was in the third and final blue post in the thread, and then again that entire post seemed like frantic backpedalling and trying to spit out the foot they put in their metaphorical mouth.
Primal Tathon Zarano
Confessor Nathaniel Weaving
Investigator Nikolai Mathincroft
I was a little disappointed
I was a little disappointed in seeing that blue post myself. The initial reaction I had was to scoff at what sounded like they were saying they want everyone to look the exact same via Clone Wars or something. Which irks me to no end. Character customization is probably one of the biggest selling points of any mmorpg (well any that try to claim to be one at least), for a lot of people.
While I'm of a mind that I can ignore the cookie cutter avatars and armor, I do like the idea of something as simple and has little impact on the game like... Ohhh I don't know... Anarmor dying system like *certain* other games have?
I suppose in the end thought all boils down to how much effort the developers and programmers are willing to put into little things like that.
It is truly regrettable that a person will treat a man who is valuable to him well, and a man who is worthless to him poorly.
"Careful, I'm a Twilight Cultist, I have the ability to summon up tentacle monsters at will for interrogation purposes." - Shedegazol
I started reading through the
I started reading through the comments and my eyes crossed; then I saw there were still 70+ pages of response to read. The few blue posts I ran across were disappointing to say the least. I'll just hope that a few of the well-thought responses already contributed aren't falling on deaf, blue ears.
Alts: Arcwik, Hezak, Qoruul, Terwin, Umbuya, Xelarus
They do this sort of thing in
They do this sort of thing in Aion. You can take any item to the appropriate NPC and have it reskinned to look like another (which you also supply)without any stat penalty at all. The only down side is that you lose the original item who's skin you are using. I see no reason why Blizzard wouldn't want to do it.
EQ2, LotRO, and SWG all have
EQ2, LotRO, and SWG all have ways for players to alter the appearance of their gear. Seeing a new request for customization is common in the suggestion forums. My personal take is what I call Character Portraits (though I really ought to finish out the rest of the sections I made), but the long popular one that works just as well is the Appearance Tab (which I think is what these other MMORPGs use anyway).
I'm baffled as to why Blizzard would be against it.
Primal Tathon Zarano
Confessor Nathaniel Weaving
Investigator Nikolai Mathincroft
I can certainly see why Blizz
I can certainly see why Blizz is against it. They've designed the way various armors look so that you can tell what class someone is just by looking at them and what level of gear they're sporting, it's very handy in PvP/Arena. When you start re-skinning armor for cosmetic value, you lose that instant of knowing whether that person 40-50 yards away is a priest/warlock/mage and if they're worth messing with.
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"Do you know what the definition of a hero is? Someone who gets other people killed. You can look it up later."
(( Except such a feature
(( Except such a feature could easily be disabled for PvP, and with the controversy over the overcloak in particular, Blizzard's stated reason is nonsensical on bizarro-world levels because you can already choose to hide your cloak, thus completely preventing any PvP opponents from knowing what item you've got on in that slot. Whether invisible or masked with a different texture, the result is exactly the same. It's not really a "bad precedent" as they stated, since we already have freedom to customize our appearance to the degree of turning the cloak off entirely.
I'm baffled that they thought anyone would consider that an acceptable answer. I keep watching the thread in hopes of seeing another blue post with a retraction/correction, as this seems to be one of those cases where they really need to avoid insulting the intelligence of their subscribers. ))
Yep. Warhammer simply makes
Yep. Warhammer simply makes the appearance tab invisible to the other faction, so they always see what you're actually wearing. I'm not sure if armor dyes are visible to the other side or not - not that it's likely to make much difference in the confusion that's a keep siege.
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Man will never be free until the last king is strangled with the entrails of the last priest.
-Diderot
We haven't had that in a
We haven't had that in a couple years now. Casters are running around with a hodgepodge of each others' gear, and let's not forget T9. Plus, items that can change your appearance have been in the game ever since release. How do you know what class that deviate fish pirate is?
Besides, I'm sure a lot of people would choose their class tier sets anyway.
Primal Tathon Zarano
Confessor Nathaniel Weaving
Investigator Nikolai Mathincroft
Sorry, generally when I PvP,
Sorry, generally when I PvP, everyone else is using PvP gear and not tier. The PvP class gear is pretty different, like I can look at a priest and go, "Oh, that's definitely a priest." or "Oh, that right there? Definitely a warrior in Relentless, I have a shot of not dying horribly."
It might not be "the answer that you're looking for" but it's certainly one that works for me.
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"Do you know what the definition of a hero is? Someone who gets other people killed. You can look it up later."
Yeah, T9 was just slight
Yeah, T9 was just slight recolorations for each armor type. Even if you ran around naked, an ability use (or even mods) will easily reveal what class you were.
I can't understand Blizzard being against this. I totally understand that the artists put a lot of time and effort into making the armor sets and I respect that. But that's still no reason to not offer your paying customers what they want.
The other obvious option is instead of allowing players to use whatever models they want, at LEAST let us paint it colors. Going a step further and adding tropheys like in Warhammer would be excellent as well.
No offense to all that hard
No offense to all that hard work designing armor, but some of them are just ridiculous looking.
Actually, I dislike
Actually, I dislike recoloring items. In other games it essentially means that all parts of gear is universally consisting of 1 or 2 primary colors and nothing else.
It's extremely bland.
I think we'd all be down with alternate appearance tab, but they currently don't wish to. That's their right, and i'm willing to respect it, and i'm also willing to voice my opinion that they reconsider.
Putting any further emotion into it isn't really worth it in my mind.
(( I would hazard a guess
(( I would hazard a guess that the Real ID fiasco was resolved not only because of the amount of negative responses, but because many of the posters put quite a bit of extra emotion in making their opinions clear. I'd not compare this situation to that one in terms of impact on the player population, but the "further emotion" can count for a lot, especially when it concerns a feature a lot of people want, the absence of which has been "justified" with their recent nonsensical answer.
We're roleplayers. We have servers just for us, at least in theory. We provide a decent chunk of their subscriber income, and we have a say in what gets included in the game. I'd frankly encourage people to be as passionate as possible about it -- follow the forum rules, but do more than just post once with a quick statement of support. Send them an email, post your thoughts to the Appearance Tab thread on the Suggestions forum, keep some insightful discussions going. I think at the very least we're due a better answer than what's been posted. ))
I don't always agree with
I don't always agree with Lisa. But when I do, it is about this.
/thread
/thread
The Real ID was a security
The Real ID was a security and personal risk.
This is something they don't want to do, even if we want them to, they don't need a reason other than they don't wish to allocate resources to it. Which is pretty much what they said.
I said to voice your opinion, but accept that it may not be how they want to run their game and set yourself up for dissapointment. I guess my point is don't demand, ask, be constructive. This isn't worthy of anger.
"Anger is just anger. It
"Anger is just anger. It isn't good. It isn't bad. It just is. What you do with it is what matters. It's like anything else. You can use it to build or to destroy. You just have to make the choice."
"Constructive anger," the demon said, her voice dripping sarcasm.
"Also known as passion," I said quietly. "Passion has overthrown tyrants and freed prisoners and slaves. Passion has brought justice where there was savagery. Passion has created freedom where there was nothing but fear. Passion has helped souls rise from the ashes of their horrible lives and build something better, stronger, more beautiful."
(White Night, Dresden Files)
I know all the things mentioned in the quote are a bit bigger than a feature in a video game. Point being, getting emotional about a topic isn't necessarily a bad thing, so long as you can present yourself well and constructively rather than just raging.
Primal Tathon Zarano
Confessor Nathaniel Weaving
Investigator Nikolai Mathincroft
Ehh, fair enough.
Ehh, fair enough.
Awesome quote from an awesome
Awesome quote from an awesome book... But at the same time, I'd much rather them focus on fixing what's wrong in the Beta than work on something like armor customization...
And there is soooo much wrong in the beta right now :X
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"Do you know what the definition of a hero is? Someone who gets other people killed. You can look it up later."
I really can't see EVERYONE
I really can't see EVERYONE painting their armor black, or another color. I would argue that any extra customization is good...with maybe the exception of bust size...
I'm talking from a design
I'm talking from a design point. If everything is recolorable there's mostly armor with huge patches of color. One big "primary color" and one "decal color"
So that's what it's limited to.
(( "with maybe the exception
(( "with maybe the exception of bust size..."
I dunno, I've always thought Elrin was a little lacking in that department. You could even give the left and the right one different names, like the twin swords he had back in the day.
))
Player1: I wanted to make
Player1: I wanted to make them bigger but this is as far as the slider goes. :(
Player2: Where are you? All I can see are some giant boobs on my screen.
Not only would it be
Not only would it be difficult to make recoloring look good, it'd take a lot of development effort. Mapping player-chosen armor models is much easier in comparison, and of course allows for much better results, within reasonable restrictions applied.
Primal Tathon Zarano
Confessor Nathaniel Weaving
Investigator Nikolai Mathincroft
Recolor would be a lot of
Recolor would be a lot of work cause the texturing techniques have changed since the original models. There would be no blanket fix.
"A lot of work" should never
"A lot of work" should never be an excuse for Blizzard. Ever.
They already have the largest
They already have the largest programming team outside of a production company. Plus because they can do it doesn't mean it's universally wanted. I've played a -lot- of games with recoloring and it makes gear streamlined and dull.
(( I wish I could say that I
((
I wish I could say that I was surprised to hear about Blues spouting off about no "appearance" tabs. Blizzard has again and again failed to connect with the roleplayers' community. They've given lip service at best with the RP servers and have not, after two expansions and dozens if not hundreds of patches, included any form of RSP into the game proper. No housing, instanced, guild of otherwise. Very very limited social clothes. No avatar customization past skinning and a few doodads. Remember the shock they had when they added the barbers and everyone was so excited? They don't get it.
So the idea that they wouldn't want to change the game so you could make your character look like you want? No, of course not. That's not a saleable change to them. It doesn't have wide market appeal. Blizzard will only make the changes they have to to sell product/subscriptions. That means new dungeons to explore, new gear to acquire, new places to go and things to do. Those things appeal to the larger market. I don't expect them to cater to us in anyway. Why start now, when we've been paying them all along anyway?
It's not a question of would it be hard to do. Blizzard makes more money than God on this game and they could hire a team of programmers that would be able to make it do whatever they like. The question is, what return would they see on that investment. When it comes to the appearance tab, not likely enough to justify the expense.
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Ehh, ignore me, i'm feeling
Ehh, ignore me, i'm feeling ranty lately. I'll break down my particular argument.
We, as customers, have unlimited wants. I don't feel ignored as an rper, the amout of detail and things they put in just for the heck of it has been introduced a little at a time and at this point has piled up high.
Every event, every title, every clothing item, specialized trinkets, there's a mountain of stuff thats for no one but us.
Heck, every piece of lore that's put in the game is -just- for us. They're giving us an entire new proffession thats rewards are basically rp items and -gasp- the joy of actually learning more about your surroundings.
There are plenty of reasons outside of financial ones for not giving the alternate appearance tab. Let me see if I can rattle off a few.
1: This is what I personally think is likely, that they considered putting it in would cause the players to act in a particular way they saw as being detrimental. Whether it would be, for example, that they thought that all players would latch on to their favorite tier set or that there'd be a lot of orcs in pink AQ dresses running around, I cannot say. I mean, right off the bat I can bet that most paladins (some rping paladins too) would wear judgement forever and ever.
2: In writing, they saw some technical difficulties that they hadn't thought in another angle. The pvp argument can be related to this. They wanted you to be able to size up your enemy by what they were wearing so you could concentrate on weaker targets when being attacked or attacking. They simply didn't think of solutions like displaying actual gear for the opposing faction. That or there would be some sort of issue in changing that that would require tearing down how the server sees information and rebuilding it from scratch.
3: Does not meet the artistic wants of the design team. Not sure how likely it is, but it could very well be that they're concerned with issues from number 1 affecting design. "why bother making new pally sets, everyone's wearing judgement" that sort of thing.
I thought those three on the spot just now, It ma very well be a financial decision as well. For now what we know is it was talked about and turned down for unknown criteria. What i'm annoyed with is the -THROW MONEY AT IT- reaction.
They've added several
They've added several clothing options in the expansions, plus racial tabards and race capital titles (well, all titles that can be used for RP, really). I know I was pleased when they added the "bandage" shirts in Dalaran. Both Dalaran and Shattrath have places specifically to roleplay in.
I actually don't mind them not doing housing. I never understood what was supposed to be so amazing about it. There's plenty of places people can RP in.
As for selling changes, what about the Dressing Room? Key ring? Linked flight paths? Holiday events? There are a lot of features that Blizzard didn't directly sell, but make the game better overall nonetheless. I don't see appearance tab customization being much more difficult to set up than the Dressing Room (basically telling the client to refer to X when deciding which model to draw instead of Y). That's not a matter of cost (and I still think that "dyes" are far too expensive for far too little customization; there's no such thing as unlimited budget and manhours), but in this new thread they specifically said it's a design decision. For whatever reason, they view separating appearance from stats as a bad thing. That's what I can't understand.
Primal Tathon Zarano
Confessor Nathaniel Weaving
Investigator Nikolai Mathincroft
A lot of those "places for
A lot of those "places for RP" are really space for future content, like the old open spaces that became auction houses in other capitals (used to just be Orgrimmar and Ironforge had AH's). Then Inscription trainers and barber shops took up other formerly open locations. And of course, RIP SW park...
People want guild or personal housing because 1) it provides a private, customizable place to hang out and RP without feeling like you're time sharing or that it's going to vanish in the next content patch, and 2) Other games have it, so why not WoW?
I can live without most superficial RP changes. Would I like an appearance tab or similar method of RP-skin for my gear? Sure, though really it'd go a long way for me to just be able to hide my freaking shoulders most of the time. I do think their excuses of "everyone would look the same!" is a cop-out, but also understand that despite their income and size, they're still constrained by time and money like any other company. Having such a huge player base is part of what makes being able to implement a lot of the "fun" changes so difficult and back-burner. As Eri says above, they're going to cater to the majority first and deal with making sure the base mechanics run smoothly. They aren't just sitting on their hands between patches.
My personal RP customization wishlist is actually very short. I want an in-game RSP, eye colors seperate from face features, a tab or similar mechanic for tabards like we got for pets, and simple body size sliders (3 heights, 3 body types) as that would be less likely to overload the servers than full random customs. Simple cosmetic stuff that won't happen because it's so limited in interest and unimportant compared to making sure the various instances and raids and BGs are running correctly and aren't going to drop characters through the world. And since I've been playing the game 5 years as it is, I'll just keep popping word into suggestioins now and then and continue playing on.
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