The Alliance and Diplomats from Enemy Factions

Lisa's picture

(( Good morning Havenites!  I'd like to pick everyone's brains with the following question:

How much legal protection is afforded to envoys from groups presently in armed conflict with the Alliance?  I'm thinking of enemy organizations large enough to control some amount of territory -- the Scarlets, the Defias, the Dark Iron Clan, the Bloodsail Buccaneers, the Syndicate and Argus Wake, et cetera -- who would at least be receptive to exchanging representatives for diplomatic talks, even if the efforts seem futile.

Delving into further detail, would it vary significantly based on the race/capital city?  What freedoms (or lack thereof) would be standard for ambassadors granted such protection?

Offhand I know that the Scarlet Crusade has an emissary in Stormwind's Cathedral of Light (he's rocking the tabard and all), and the Petitioner's Chambers of Stormwind Keep affords protection and freedom from arrest while visitors wait to plead their case before the King.  Are there any quests with further examples?  For folks playing publicly known Scarlets and the like, how have you handled things?

I ask because I'm planning to play a character associated with an enemy faction.  I find such "maskless villains" very hard to play because I can never bring them to the usual hotspots and such.  When my RP interaction is limited to the occasional planned moment of conflict, it's difficult to maintain interest in the concept.  If my character is an ambassador and does not abuse the position -- i.e. she is not caught committing any crimes herself, and does not visibly participate in any harassment or attempted recruitment of the locals -- what could I reasonably and realistically do in Alliance cities without bringing the wrath of the local guard upon my person?

Thanks in advance for any responses!  Don't worry about derailing the thread with further discussion on factional diplomacy in general -- it's a pretty interesting issue with things being shaken up after the Cataclysm, so I encourage any and all related conversational tangents.  Just don't forget the spoiler tags if you're citing future events. Laughing ))

Heulwen's picture

Love this topic 

Love this topic  >.>

Personally I would treat - or adore to be treated - somewhat like the IRL diplomatic world in the midst of the Cold War.  I don't like the idea that you feel you could never bring a 'maskless villain' to a hotspot.  In my opinion delicious RP could be had with the false bonhomie between people who, although they are ideological enemies, put on (probably) false good manners and 'respect' in public.  That's a TONNE more fun than the "MY PEOPLE HATE YOU /SPIT" thing. 

Again, just my opinion, but if the game allows you to circulate in a certain place, then it should be RPed as if you have official acceptance/permission.  So if people have characters who DO hate you with a passion (as they may have good reason to) then it's really THEY who should have to avoid the hotspots and not you  ;)

I adore the idea of playing a character akin to being, say, the Cultural Attache to the Embassy of the Soviet Union and swanning around cocktail parties.  OK, you're an ideological enemy, OK, everyone suspects you're really KGB, and OK, everyone would rather see you dead or deported......but unless you're caught doing something really awful the political and diplomatic system means that instead you get to have frosty exchanges and fake smiles instead of outward conflict.

Maybe it's because I enjoy complicated 'verbal' RP, but this just seems like soooo much more fun  :)

The 'problem' with RPing in WoW of course is that we are free of the usual social conventions, so a lot of people tend to ignore such limits on behaviour IC, too.  I'm always being threatened with death for very minor things, for example, so whether or not you can actually get sensible treatment for your 'villain' is another matter.  Idealistically, though, I'd love to see you do well with this!

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"(I) know what art is! It's paintings of horses!"

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Vinguld's picture

Ooo I just fully read this.

Ooo I just fully read this. Exactly my feeling Heul!

"Again, just my opinion, but if the game allows you to circulate in a certain place, then it should be RPed as if you have official acceptance/permission.  So if people have characters who DO hate you with a passion (as they may have good reason to) then it's really THEY who should have to avoid the hotspots and not you  ;)

I adore the idea of playing a character akin to being, say, the Cultural Attache to the Embassy of the Soviet Union and swanning around cocktail parties.  OK, you're an ideological enemy, OK, everyone suspects you're really KGB, and OK, everyone would rather see you dead or deported......but unless you're caught doing something really awful the political and diplomatic system means that instead you get to have frosty exchanges and fake smiles instead of outward conflict.

Maybe it's because I enjoy complicated 'verbal' RP, but this just seems like soooo much more fun  :)"

This 100%. That sort of interaction rocks my world. Polite hatred and political machinations for the win.

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Sir Thomas More: I think that when statesmen forsake their own private conscience for the sake of their public duties, they lead their country by a short route to chaos.

When a man takes an oath, he's holding his own self in his own hands like water, and if he opens his fingers then, he needn't hope to find himself again.

I know that I scrapped my

I know that I scrapped my "reformed" Twilight Cultist idea due to not really knowing how to present her to the community.  It's something I still might do after Cata hits (probably better timing as well), but I feel the same way you do.  How would people react, would it be quality RP or just "Your group is crazy, I don't like you, GTFO." kind of stuff. 

Despite there being quest givers and representatives of the Twilight Cultists in Alliance cities/towns, I felt like there wouldn't be much interest or she'd simply be ignored for being part of a radical group of crazies.  I'd love to see more Scarlets/Defias/Bloodsails, etc coming into RP.  You run into people you don't like in real life on a regular basis, why shouldn't it be the same in our RP world?

Tavlo's picture

My brain is slow this

My brain is slow this morning, but I'm fairly sure that Hordeside there's not only Magatha Grimtotem sitting in her tent on one of the rises, but also I'm almost 100% sure I've known Tauren who RP as Grimtotems.There were also a number of Scourge-types H-side when Wrath came out who were still loyal to the LK. 

I don't see why we can't have "representatives" of the bad guys among us.  Even those trying to sway us to their agendas.  I think the trouble comes when people with itchy trigger fingers go "BAD GUY I KILL YOU" instead of thinking further to the kind of RP Heulwen up there mentions.  It's a wonderful opportunity to get to know your enemy. I'm not sure the right way to go about it for the less mess, but I think it would be very cool.

 

And I wrap my fear around me like a blanket...

 

Sigs.jpg

Aelberyn's picture

I think a lot of it depends

I think a lot of it depends on 1) who you're dealing with and 2) how you're roleplaying it.


For instance... Scourge walking around free in Silvermoon?  Really?  Every time I see this something inside me weeps.  I cannot see any instance where the Scourge would be tolerated among the Blood Elves.  Same thing with Demons in Darnassus.  ... Really?  How would that in any way, shape or form considered to be acceptable?  If you were in fact an open representative you'd be slaughtered on the spot - faster than anyone in the Alliance/Horde would be owned, absolutely.  A Scarlet Crusader in Forsaken is not going to receive hugs and diplomatic immunity.


I mean, when people think about their roleplay concepts, and the audience they're subjecting their presence to, they really need to be circumspect about the lore.  I really, really want to kill any Scourge (or blatantly free and walking around demons for that matter) I see openly declaring their allegiance in Silvermoon City... but I cannot.  And that's not right.  In a way it's kind of like godmodding - you are subjecting people to a situation where they are prevented from acting in a logical way against you according to how their characters would act.  The only recourse I have with such roleplay is literally to ignore the existance of someone I see doing that.  Because in reality, the guards of that city would be on that individual in a heartbeat, just for being there.


That being said, other factions that are not so "our people are absolute and unquestionable enemies of these dudes" like... Scarlet Crusade in Silvermoon for instance, or Defias in Ironforge, or Twilight's Hammer - factions that we fight against, but don't really have hardcore set-in-stone opinions on - would be totally cool to roleplay, I think.  After all, these factions try to pull from the races of Azeroth - they have to have diplomats able to do that.


But that's the thing, isn't it?  Diplomats have to be able to be diplomatic.  You don't go around as a Scarlet Crusader in Silvermoon glaring and threatening every Forsaken and Death Knight walking down the street.  You don't go around as a Twilight Hammer loudly preaching how the Old Gods will rise and destroy everyone opposed to them.  You are -charismatic-.  You talk about why your faction ain't so bad after all.  You talk about the GOOD things.  Army recruiters don't talk about how hard basic is, they talk about the benefits you get by joining the military.  This is the same principle; if you're there as an ambassador, you are representing your group, and you want to represent them POSITIVELY.  I think I would be a lot less annoyed at the demons wandering around if they actually tried to be SUBTLE, if they actually were less "oh look at me, I'm blatantly tainted by fel powers, go go evil."  And I think way too many people who choose an alternative faction to represent do that.  They are blatant and undiplomatic about their roleplay, and thus why WOULDN'T someone want to kill them?


Heck, even a Cultist of the Damned in Silvermoon could pull it off... IF THEY TRIED TO BE SUBTLE AND FRIGGIN DIPLOMATIC.  There are a lot of villianous characters who pull this off, but there are a lot more who do not, unfortunately.

Tess's picture

Just a little two cent

Just a little two cent thought in my head, if you do want to avoid the whole "Rawr me hat you /spit /insult" at your character, perhaps request help from somebody dedicated to the Alliance/Horde, I know a million and one people who'd love to dress up like a city guard. Perhaps even have a Silver Dragoon follow you around, in my mind it would really help to integrate your character into the society to the point where you don't have to have a guard because the regular roleplayers won't be booing and hissing at you anymore.

Plus really, you can say your an ambassador but would they really let you wander around the city by your self right off the bat?


"To sing of finger bones and purple flowers."
Vinguld's picture

For my own part, I initially

For my own part, I initially played Vinguld (as his warlock self pre BC) as someone who actually belonged to the Burning Legion and was a Forsaken masquerading as human via drain life spellwork. As such, he was enemy in a lot of ways. The way I managed to avoid outright /spit on me was by playing him as gentile and urbane, and as if his secrets were his alone. Very few people suspected the truth ICly I believe, but most got a strong sense of the creeps from him. In my experience, truly scary people are rarely overtly 'bad'.As such, I believe that a multitude of sins can be (and are) covered by extreme courtesy and gentility. To RP an ambassador, I would think that diplomacy is essential, thus one can use a lot of layered language to subtly insult one's enemies while maintaining an outward pose of complete courtesy.

I don't know about others, but for the most part, roleplaying Vinguld as a lawful evil villain, without a mask, often walking around as an in your face death knight actively agreeing that he has faults.. well, it can be a blast. Disarming others by actively agreeing with them that you're beyond redemption is a hoot and tends to again neatly prevent that old spit emote from coming out.

So my take is that any ambassador is potentially welcome, but that courtesy is key. Too often I see 'bad guys' prancing around being rude and then god modding their way out of inevitable conflicts; that's not remotely how the Soviet Ambassador might act in London during the Cold War, is it. Subtly infiltrating, gathering allies for espionage or more, while outwardly remaining bland and agreeable is a much more likely tactic in a believeable villain character in my books, and corresponds more to real world political necessity.

Anyway, that's my take and experience as a 'villain' who mysteriously has a fan club for his wickedness. ^.~

__________________________________________

Sir Thomas More: I think that when statesmen forsake their own private conscience for the sake of their public duties, they lead their country by a short route to chaos.

When a man takes an oath, he's holding his own self in his own hands like water, and if he opens his fingers then, he needn't hope to find himself again.

Darlain's picture

Hrm... it's situational based

Hrm... it's situational based on the group and its crimes against the race. Currently the dark iron dwarves would be a somewhat ripe choice for seeking diplomatic solutions, with the death of the emporer and the banishment of the fire lord, they've lost all the threat they once had, and knowing the events of the cataclysm a diplomats presence would not be contradictory. The ambassador would be -loathed- by the people,but would likely be accepted (keeping in mind a very important npc who likely has Magni's ear) grudgingly and protected. Your building would likely have guards in front of it, and your home would likely be occationally watched. In stormwind or Darnassus, I doubt the common folk would heed you any mind, and you'd be able to operate fairly normally, and it'd really be up to your discretion whether or not other cities would pay money for setting up a place for you to operate.

Storyline wise, I'm fairly sure the defias rebellion is crushed.

Pirates would be doable, but rather than as a diplomat it might be more prudent to act as a contect for pirates who wish to be paid as corsairs rather than a diplomat for pirates,as they tend to run a very loose organisation. Corsairs are generally treated well.

The Syndicate would be a good choice, but it is a rather secretive organisation, having a character act as an ambassador to on behalf of the Alterac refugees and secretly acting in the interest of the Syndicate highwaymen would be an interesting way to do it. Though the nation of Alterac is broken and was generally hated, Wrynn's under a lot of pressure to act in human interests.

Scarlet crusade's ok, though they dont accept non humans, Olaff did something similar for years, as I recall. Most commoners know little of the crazed order from lorderan, and to be honest the reason the order is hated is their actions. As long as you dont go murdering non humans you'd get little more trouble than heroes trying to recruit you away from the scarlets.

That's about all I can think of though there are a few neutral organizations that don't have ambassador roleplayers in the major cities. The steemwheedle cartel, the Leauge of Arathor, that highborne group of night elves in Dire maul, and the wildhammer dwarves, off the top of my head.

Tess's picture

"Storyline wise, I'm fairly

"Storyline wise, I'm fairly sure the defias rebellion is crushed."

I'd say something but I don't wanna spoil it ^.~


"To sing of finger bones and purple flowers."
Arasminna's picture

Re: Formal Diplomatic

Re: Formal Diplomatic Relations, I think it depends on the relationship the core group has with the nation in question, as has been mentioned above. Are they a Hostile Foreign Power (Horde vs. Alliance, Grimtotem vs. Bloodhoof, Dark Iron vs. Ironforge), a Splinter Sect (Scarlet Crusade vs. Church Of The Holy Light), an Independent Faction (Goblin Cartels at present), a Criminal Organization (Pirates, Defias and Syndicate), or a Mad Terror Cult Or Worse (Twilight or Damned cultists, Legion or Scourge members)? The last two would need some interesting rationale to be FORMALLY recognized as Powers Worth Treating With by pretty much any of the PC nations in game, by my lights.

Olaff Isenkopf's picture

Having been at this for a

Having been at this for a while, I definately concur that RPing a hostile faction means having to be subtle about it, and there's quite a bit to consider.  Naturally, you'll be more inclined to RP in areas where the RP is, where people tend to congregate--Stormwind for the Alliance, Silvermoon for the Horde; you just need to find a good reason for being there if the faction you represent isn't necessarily based in that region.  For example; Grimtotem's in Silvermoon?  Less likely than say Ogrimmar or the Undercity or TB, but certainly doable given the (albiet somewhat lessened) presence of the Scourge in QT, or perhaps even tie your presence to the Quel'delar quest line.


Having a solid reason for your character to *be* there is probably the most important thing, I've found.  Having a solid anchor that can be explained to *anyone* ICly for why the guards aren't cutting you down is the first thing--tying it in with the WoW lore.  For example, Varian Wrynn has absolutely no love for the Horde and even less for the Forsaken--entertaining the idea of having a representative from the Scarlet Crusade (or at least my characters own little schism of it) isn't outside the realm of possibilities.  The next step is getting some footholds with the player base--spreading the word around that there's a (insert hostile faction here) in town through word of mouth really helps open up RP opportunities, if done right. 


That all being said, there are a few things that go a bit far beyond the realm of probability--for example, if you were a representative of the Burning Legion, chances are you wouldn't be welcomed in most places on Azeroth, if any that players would normally congregate (unless of course it were out in the swamp somewhere, which would be pretty cool in it's own right).  Likewise, the Scourge would have some real issues of why they aren't attacked on sight if they're parading around and *telling* everyone that they're loyal to Arthas, starting some shit, etc.  But I think everyone who reads this RP haven stuff gets that already, so I'm preaching to the choir a bit :P


Anyway, the long and short of it is, playing a hostile faction involves knowing the lore very well, having a motive for your character to be there, and allowing in the story some reason for it all. 

nos sumus
magni eri
munitores
pyramidum

I only wonder, if by playing

I only wonder, if by playing an ambassador rp-wise, can there eer be a consensus / agreement? Especially in light of extreme events like the current / future expansion(s)?


Of course, you'll get folks being coldly civil and politely disrespecting your character. But I'm guessing what could they hope to achieve (doing things to make the situation worse)?

Lisa's picture

(( Thanks for all the

(( Thanks for all the responses!  I'll be factoring in everyone's suggestions as I move forward with things.

While I was curious about the subject in general, the group I have in mind is the Twilight's Hammer Clan.  There seem to be a few differing interpretations on whether an emissary from a local branch of the cult can walk freely in Stormwind, which I guess is a good reflection of how mysterious the organization is in terms of practices and public relations, even with their ultimate goal being widely known.

Upon setting up shop in a given area for research and/or worship and/or forbidden summonings, the cult is much more violently defensive than violently aggressive, at least according to my personal interpretation of their various questlines.  While secretive, they do not pack up and leave when their presence is discovered by the Horde or Alliance.  So in my mind, I can see them sending out a few envoys for discussion purposes, if only to forestall any military action and continue their work.

I had no idea how the Alliance might receive such efforts, but replies in this thread have been very helpful on that front.  Heulwen's post pretty much hit the nail on the head about the flavor of RP I'd be aiming for.  The higher ranking Twilight members are generally not gibbering loonies ranting about the end of days, but calm and charismatic leaders with a knack for negotiation -- see Vyral the Vile and Twilight Keeper Havunth, among others.

For those of you who've read the spoilers for the pre-Cataclysm events ... yeah, the cult has good reason to be hanging around Elwynn right about now.  Laughing  My current plan is to hook my character's existence onto some reports from past Silver Dragoon meetings, in which Pinapple Peppercog reported on a group of Twilight holdouts who remained behind after the conclusion of the Midsummer festival, rather than departing entirely like previous years.

Dimssy and I are currently sporting a <Twilight Cultist> guild tag on our associated alts -- if anyone else is interested in cult flavored RP before the Cataclysm arrives, look us up!  It's only a couple of days old, but there'll be a separate Haven post about it once details get worked out. ))

Elrin's picture

I think a distinction needs

I think a distinction needs to be made between criminals and other orginizations.

A member of the Defias or Syndicate would be killed/arrested on the spot.  However, they could just take off their mask and walk freely through the streets.

The Scarlet Crusade is different.  They have an officer down in the bowels of Stormwind's Cathedral and have a more "oh those wacky religious nuts" kinda rep.

Dark Irons, Grimtotems and such are sub-races, and are allowed in cities.  There's Dark Irons hanging out in Ironforge even before Cata.

The Twilight Hammer was actually an orc clan led by Cho'gall until it became the widespread cult we know today.  Wowwiki mentions that the real cult exists within the cult, so maybe it's possible for there to be small groups of weirdos in cities that claim to be Twilight Cultists.


Given the fact that every time we see Twilight Cultists, in Darkshore, Silithus and Northrend, we're killing them as hard as we can, I'd find it hard to believe that a Twilight Cultists would be welcomed in any Horde or Alliance city.

That doesn't mean they can't hide in plain sight!

 

charactersigs.png

Heulwen's picture

Actually you've given a

Actually you've given a possible answer within your answer here!  If WoWwiki mentions that the real cult exists within the cult, maybe it's very believable that it's the 'weirdo' crazy side we're killing in the world, and the splinter group that has been awarded diplomatic status?

The IRA comes to mind.  Slowly the original IRA decriminalised and became legit, being afforded slow political recognition as they officially turned their backs on terrorism.  However even today the "Real IRA" as they call themselves is committing acts of terrorism and murder in Northern Ireland and (so recent arrests suggest) attempting to do so elsewhere in the UK, too.

So perhaps the Twilight Cultists could be seen as the 'attempting to become a legitimate political force' side of the spectrum, and be given limited immunity in the cities?  And the whack-jobs are still out in the boonies doing their insane things?  After all, what very large political or religious entity is ever truly united?  If someone came to the Alliance leadership and said "Work with me and I can bring the Cultists as a whole to heel", why not try?

Just more of my 2c.  That makes about 7c in this thread already  ;)

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"(I) know what art is! It's paintings of horses!"

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^^ This I like.  There

^^ This I like.  There actually is a questgiver in Ironforge...something Bonegrip that hangs out around the warlock trainer who IS a member of the Twilight's Hammer, so it's not unlikely there'd be more of them running about for this reason or that.

Lisa's picture

(( Fun fact about that guy. 

(( Fun fact about that guy.  In one of the associated quests, the book you recover lists the name of his shop, Bonegrip's Runes and Dooms.

How he's not doing better business with a name like that, I'll never know.  If I were him, I'd be taking out full-page advertisements in the Ironforge Gazette and running seasonal sales offering 50% off all doom in the store. ))

Lisa's picture

(( I'd actually disagree with

(( I'd actually disagree with the "killing them as hard as we can" part, at least from my own quest experiences.  There's plenty of requisite killing, but that's also true for quests involving the Dark Irons, Grimtotems, Scarlets and others currently allowed in the cities.  The general theme of most of the Twilight-centric quests seems to be "find out what they're up to", "retrieve that powerful thing they shouldn't have", "stop them from what they're about to attempt" and so forth -- a bit different from groups like the Scourge and Legion and such, where it tends to be "OMG guys we are all going to die if we don't wipe out the lot of them like right now."

This doesn't make the Twilights any less of a threat; I just think they would be approached with caution and negotiation sometimes, rather than an all-guns-blazing approach wherever they show up.  Bear in mind they're constantly recruiting, pulling in the friends and loved ones of citizens and adventurers.  Concern for those missing people tends to necessitate a bit of tact, and buys the cultists valuable time (see the Dearest Natalia quest).

Besides, if a guy who punches King Varian Wrynn in the face can still walk freely around the city ... Wink ))

Elrin's picture

He can't and doesn't :P

He can't and doesn't :P

 

charactersigs.png

Anka's picture

((I saw you in the auction

((I saw you in the auction house this morning (and accidentally invited you to join a group while you were afk... I was trying to inspect your outfit) and really appreciated the emotes you were doing in regard to the guards. They show a character's understanding that they may not be appreciated but are making it clear to those with the power to arrest (or at least harass) them that they're not trrying to start trouble.))

Heulwen's picture

(( Now eschew gnomes and

((

Now eschew gnomes and come and roll a fascinating, politically edgy character H-side......please?  :)

))

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"(I) know what art is! It's paintings of horses!"

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Zarano's picture

(( Taking into consideration

((

Taking into consideration the very brief, very hint of doomsayers coming to our major cities by way of a single screenshot of a human in what looked like Elwynn Forest wearing a sign over his shoulders that, presumably, reads something along the lines of "The end is nigh!", I expect that Twilight Cultists raving like madmen actually would have a place in the cities.  Things will definitely have to be brought to an end by local law enforcement if anything even close to sedition starts to come up in the ranting, though.

http://www.mmo-champion.com/threads/697375-Cataclysm-Prologue-Gnomeregan-and-the-Echo-Isles

edit: Of course, once the Cataclysm does happen and Twilight Cultists and Deathwing arise as major adversaries, spreading their doctrine would probably be met with greater hostility.

))

Aktarin's picture

(Another aspect occurs to me

(Another aspect occurs to me for believability standards in terms of Ambassadors in general from, say, Horde to Alliance or vice versa. I've seen more of the eclectic variations on that theme, but it's certainly one I've seen people attempting to RP those over the years. I think that in order to play a truly believeable character and one others actually MIGHT consider an Ambassador, you cannot have a single HK to your name. Your character cannot be the great grand slayer of babies and an Ambassador.. I think that breaks believability at least for myself. It would be known by either faction if you'd been killing their soldiers.. they'd know who egregious organizations are.

And while you could have the Capt. Kirk as peace envoy to the Klingons factor, it wouldn't ever be a formal Ambassadorial post. Hatred just runs too deep to permit it and make it believable.)

Kariis's picture

I just saw the updated

I just saw the updated race-intros that were posted on MMO champion, and I thought it was interesting in light of this discussion. Take a look at 'em if you haven't (they're spoiler-filled; be warned):

Alliance

Horde (minus the Goblins; their intro isn't done)

Moar Spoilers:

So, I find it interesting that the Grimtotems are implied to have gone from tolerated to driven out, while the Dark Iron dwarves are now semi-officially represented in the politics of Ironforge. Eeeeeeeenteresting.

"Another aspect occurs to me

"Another aspect occurs to me for believability standards in terms of Ambassadors in general from, say, Horde to Alliance or vice versa. I've seen more of the eclectic variations on that theme, but it's certainly one I've seen people attempting to RP those over the years. I think that in order to play a truly believeable character and one others actually MIGHT consider an Ambassador, you cannot have a single HK to your name. Your character cannot be the great grand slayer of babies and an Ambassador.. I think that breaks believability at least for myself. It would be known by either faction if you'd been killing their soldiers.. they'd know who egregious organizations are.Of course, this all depends on whom you're trying to represent."


Of course, this depends on who you want to represent and where you wish to do as an ambassador. I've personaly rp-ed Iri as an 'ambassador of sorts" to the Horde. What you CAN see is she has HKs. but these only fuel what 'she's all about' in her campaign. She aims to unify the Horde from in-house fighting and discord amongst the Ebonites. doesn't mean of course, she won't lop off a dranny baby's head. ;p

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