"Cool Places"

Szeharia's picture

I'm not really sure this idea would work, but. . .

I've probably made my dislike of excessive out-of-game roleplaying features clear by this point, but I've never claimed to think them wholly useless. Chats & IMs, used in conjunction with more transparent mediums, provide us with something that WoW's game world doesn't: private space. We can claim an empty building as a cafe or a pub, but it's rather difficult to claim a space for a home, a hideout, &c. Many of us already use IMs for this purpose, but the thought struck me last night -

Is there some way we might render these private spaces more public?

It's great for some roleplaying to go on behind closed doors, but at the same time, such roleplaying is, by definition, highly exclusive. If one isn't deemed a VIP, one isn't getting in - regardless of whether or not one is, in fact, a player in the situation. Sometimes, I suspect, the exclusion is intentional; exclusion confers considerable (often unwarranted) power on the inner circle, and some people want their characters to act with near-total impunity to the consequences that ought follow their actions. More likely than not, however, I think the exclusion isn't as much intentional as it is part & parcel of seeking privacy; it's not that one wants to keep everbody out, but just somebody (in the generic sense) out.

But is there a way we might perhaps get the best of both worlds? - private spaces for roleplaying, publically known? Some space/channel out in the internet that serves as <character>'s home, and if <anothercharacter> wants to snoop on <character>, <anothercharacter'splayer> would have a pretty good idea how to go about it? Some way of effectively detailing what these interior spaces look like? Of making some of these spaces meaningful as locations to check out in our roleplaying world?

Sinsaria's picture

The closest thing I can

The closest thing I can remember to something similar was the White Heart Tavern channel I think it was? A Cross-faction pub if memory serves right that was a channel out of game that people could connect to and had a general idea of what to expect(participants, regulars, etc).

I think this idea, private spaces for role playing and all could be executed better in forum RP, the kind of post-by-post narrative with several characters in a pre set setting.

Eridah's picture

(( Moderated IRC channels and

((

Moderated IRC channels and possibly MUD's come to mind as potential out of game private spaces. For myself, private channels in WoW and or Party and Raid have always sufficed when I needed a private "room" for RP. However, such spaces would disappear after all the participants had logged out and so wouldn't have the permanance I think you're looking for. MUD's seem the most likely as that they would simply run on a hosting server and be there for anyone who wanted to log in.

))

Tavlo's picture

Actually, what would work in

Actually, what would work in lieu of a party or raid channel would be a regular chat channel dedicated to that private space.  If you made the channel "FannysHouseofFun" (*ahem* I mean "MadamFloraie's") it could be used as a private space, but then if others want to come and go they could just come and go from the channel. 

 

And I wrap my fear around me like a blanket...

 

Sigs.jpg

The only concern I'd have

The only concern I'd have with something like that in-game is lack of "ownership", but since part of the buy-in of the channel is acceptance of IC "space", it'd only be a significant issue with jerks.

Iloam's picture

((I ran White Hart for quite

((I ran White Hart for quite awhile using a jabber chat room and it seems like this could work for what you want. Although the event was on mondays, the room existed at all times and I know some people used it for RP during the week. The onlymproblem I could see is expecting key people to always be there. Like if there was a static room for U of K and expecting Artisania to just always be there when you show up. Obviously that wouldnt happen. I will also mention thT there was signif community backlash to taking wow RP out of game and "breaking down the community" even though the event was created to foster cross faction RP. I would anticipate this idea not being well met by the community.))

 

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Tavlo's picture

Mentioning certain people

Mentioning certain people always having to be there turned my thoughts away from chat channels and more towards IC forums.  If there were, for example, an IC forum dedicated to the UofK Library, people could post their character's actions there then I could get back to a response when I could - as long as people were patient!  People could also post conversations between each other and stealing books and the like.  Actually not a bad idea. =P

It does take the RP out of the game-world, but at least defines a static, private place for RP to happen.

 

And I wrap my fear around me like a blanket...

 

Sigs.jpg

Eridah's picture

(( The thing I hate about

((

The thing I hate about forum RP though is the lack of flow. It's so hard to have fast interchanges and keep a sense of spontaneity. I think you you craft the conept well, you don't necessarily have to have the key person problem. I mean Artie doesn't spend all her time at the U of K. Fanny's not always at the school. People could show up at the local and have to deal with that reality, which would make it all the more real, IMO.

))

Tavlo's picture

Oh I agree forum RP lacks

Oh I agree forum RP lacks spontenaity.  If you look at the Leaf, though (as you and I both know) it takes a lot of time and dedication to show up to be available on any kind of "realistic" basis.

I am busy drawing!!!!

*shakes out hands*

 

And I wrap my fear around me like a blanket...

 

Sigs.jpg

Sinsaria's picture

I think as long as the out of

I think as long as the out of game RP doesn't get excessive everything is fine. If majority of role playing was done on everything but actually live on ShC it makes the server look pretty barren, not to mention in my opinion a waste of a monthly subscription; paying for something you're not using.

Vanista's picture

This situation is hardly a

This situation is hardly a black or white issue...but I have some strong, mostly black-shaded opinions, I suppose.

As most people who know me are aware, I've become rather militant about limiting my role-play to features outside of the game, because I truly believe excessive use of these features harms the role-playing community.

That does not believe I think these features are entirely bad, or should be done away with.

I believe it is important that role-players on Shadow Council do our storytelling and adventuring as public as possible, because in doing that we provide examples to those who are curious and want to learn, as well as attract those who want to perhaps consider ShC as a server.

By putting these actions behind closed doors — whether these closed doors or locked or not is irrelevant — we harm our server, making it look barren, empty, and dead to role-players who stop in to check us out.

For a blatant example of this, check our the ShC forums and the Wyrmwrest forums. While yes, posting in public on the ShC forums can attract the trolls, by fleeing from them and hiding from them, WE GAVE away our server.

Our forums are now no different than a PvE realm's forums, and that is OUR fault.

By retreating to a /haven channel instead of using /ooc, we gave away another aspect of our server. If I was coming here, I wouldn't know to go to /haven. I'm not part of the clique, I'd not know better.

I'd go to /ooc, see it was empty, and decide RP was dead and move on.

Since decreasing my presence in out-of-game role-playing options, the amount of in-game interactions I have had as well as new roleplaying friends I have made has increased significantly.

Yet I'll still use messengers for events that are happening behind "locked doors," where people couldn't involve themselves. But any time any outsider could become involved, I firmly believe it should be in game.

To answer Sze's original point, I think in-game channels should be able to provide the thing you are looking for, while keeping stuff in-game.

One of the things we are trying to do for Pox is develop floor plans and descriptions of the Sunwalker Estates, as well as Dawnsport, the town that has sprung up to support the armed forces residing in the Estate.

I just haven't been able to find an artist able to work for what I can afford. :(

This information will be available on our website for anyone to read, and there's an in-game location where we pretend our estate exists. We also have a channel that can be used for public-area "Sunwalker Estate" RP.

I honestly and truly believe the more we rp away from the game, the weaker our server's rp community becomes...if we want shadow council to improve and strengthen and become a strong rp world, we need take back what we gave away.

/soapbox rant

Sorry. I haven't posted in so long I guess I had a lot of angry Canadian bullshit to spew. See you in five months when I next get crabby :p

Olaff Isenkopf's picture

I was pretty gung-ho about

I was pretty gung-ho about trying forum RP for a bit, and for a while it showed promise--but it was a little unwieldy, a little akward.  Conversely, I really enjoyed WHT, even though some of the characters I'd bring seldom really had any reason to go.  With the RPers spread out so far and so wide on this server, not only because of faction differences but because the world is so damn big, it does make having an alternative setting somewhat more appealing nowadays.  I guess the only real question is setting--where is it that both Horde and Alliance folks can get together and chit-chat and do stuff?


A few ideas of course are places that are already in-game: Dalaran and the Argent Tournament.  But there's pros and cons to that--the pro is that hey, it's cross faction neutral territory for real now.  I mean shit, we can understand what Thrall and Garrosh are saying; are they REALLY the only Orcs in the entire Horde that know how to speak and be understood by everyone?  Hell, I'm sure at a place like that a tavern would make a lot of sense and make sense for all manner of people to BE there (WHT was awesome but a biiiiiit out of the way just to grab a drink and get warm).


The cons of course are that they're already in-game, so it'd be redundant.  And then there's the hours; it's never easy with so many RPers now being raiders to organize events and have people there.  And I'm sure by now most of us are adults and have shit to do, so there's that.


Still, I'm one of those people that think that participating in RP out of the game is better than not RPing at all in the game.  If something were set-up, I'd go.

nos sumus
magni eri
munitores
pyramidum

Tavlo's picture

One of the nice things about

One of the nice things about out-of-game RP things is that they can be accessed, well, out of game.  With limited playtime and so much to do with several raiding characters and other -Game- stuff, if I log into WoW I'm often busy.  But an out-of-game forum or chatroom is nice because when I'm working (like now) I can peek up and look and say a few things, etc.  I personally *loved* the old Inn Between IC chatbox, as funky as it was, just for a little IC fix during the day while I was working/studying.  Then in the evenings I log in and actually play the game. Not that I don't enjoy RPing in-game (and I do often) but it's just one of many other things one can do when logging into WoW, and sometimes not always a priority - like on the three nights I'm dedicated to raids (as IC as those raids are!)

So out of game RP stuff definitely has a place, and personally I think it would be awesome if there was a chatroom for, say, the Lounge in Dalaran or the Argent Pavillion - two great RP places.  The biggest point is, that I wholly agree with, is that RPing out of game is better than not RPing at all.  I don't know what the solution is to this exactly, but when it comes down to making the in-game impossible out-of-game possible, then it's something to look into.

 

And I wrap my fear around me like a blanket...

 

Sigs.jpg

Sinsaria's picture

Before the thread get's

Before the thread get's derailed further into another contest of In-game RP and out, what I forgot to ask is would these "locations", private and public, end up being listed in say a separate page for a quick glance? A sticky on the front of the Haven or Realm forums?

IE:Sinsaria's Gardens in Eversong <Insert description> /channel name

Everbloom Estates <Insert Descrip> /channel name

Back Ally of Orgrimmar<Descrip> /channel name Misc: ((usually active at 6pmST))

Eridah's picture

Not a bad idea, with the

Not a bad idea, with the understanding though that a public list of channels is going to be fine bait for trolls. Sounds like something for the RP Classifieds to me though, as opposed to frontpage sticky.

Tavlo's picture

I think this could be really

I think this could be really cool.  I know there have been "wherever you're at" taverns before that take place in chat channels, but this would be even more awesome if you went to a specific place and joined the channel - kind of like an IC sub-general channel just for RPing a particular place.

If people came by with the lol wat is goin on here seeing a bunch of characters standing around, too, they could be whispered an introduction to the whole thing.

 

And I wrap my fear around me like a blanket...

 

Sigs.jpg

Szeharia's picture

Trying to respond to all of

Trying to respond to all of the above (as of this post) here.

Obviously, no system we could possibly set up would be without its faults. One of the issues frequently brought up with in-game channels is that people are already pressed for channel space as is; furthermore, it does lack the permanence - the sense of space - I'm looking for here. In-game chat can scroll by very quickly at times, and a session, unless logged, begins vanishing even before it's concluded. Forum roleplay, by contrast, has that permanence, but it's a bit unwieldy, and its slower pace often works against itself, rendering scenes an obligation.

Regarding the White Hart: as someone who was rather opposed to the chatroom, and to pick up on the strands put out here by Sinsaria & Shryn - the (at least perceived) issue I had with it was that it served as a substitute for in-game roleplaying altogether. I remember people showing up there who had more or less ceased to log in to WoW, and made no effort to tie in the events there to characters in-game. If one wasn't there, one missed out, and that was all there was to it. I'll freely admit that my hostility to a few people in the community stems from a sense that my character was being acted against in a realm I couldn't participate; I could watch, but that was it - and when the fallout finally filtered back into the game, there was nothing to do but get burned by it. If characters can commit unthinkable atrocities upon each other in a chat room and stroll back into the game without facing the consequences of those actions, the whole system breaks down. For example (and I don't bring this up as a "calling out," but rather to point to the confusion that an over-reliance on outside roleplaying can generate), how is Szeharia to react to Iloam? Iloam, after all, mutilated Llewellyn, her husband. Szeharia ought to easily be able to snatch Iloam by the wrist and demand justice; the proof of his crime is scarred onto Llew's body. The obvious problem presently is that Szeharia can't produce Llew's body, but the issue stands; it makes no sense that the two of them can share the same space without a fuse or two being blown.

However it's conducted, out-of-game roleplaying needs to remain part of the WoW experience. If it isn't tied back into the game, especially when it directly affects other roleplayers, then I'd argue that, yes, no roleplaying is better than cutting out interested roleplayers.  

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So come on honey cut yourself to pieces

Come on honey give yourself completely

And do it all though you can't believe it

Youth knows no pain

- Lykke Li, "Youth Knows No Pain"

Elledro's picture

"However it's conducted,

"However it's conducted, out-of-game roleplaying needs to remain part of the WoW experience."

Why?  I never ONCE EVER have done this and my experiences RPing on ShC have by and large, been satisfying.  Can't talk cross-faction?  So what.

There's a physical presence to RP that, imho, is missing in chatroom or forum chat.  The game's a good enough canvas for creativity if you use it.

Tavlo's picture

I think it's more about

I think it's more about making sure your out-of-game experiences still tie into in-game experiences, Elle, not that you HAVE to RP out-of-game.  ;)  Out-of-game RP thingies do create their own enviroments for wackiness to ensue, and sometimes become separate worlds from the in-game world we share.

 

And I wrap my fear around me like a blanket...

 

Sigs.jpg

Szeharia's picture

I think you misunderstood. I

I think you misunderstood. I quite agree with you, and my point is that people who do choose to roleplay via chats &c ought to make more of an effort to engage with people in-game, those of us, like yourself, who find the game to be an excellent canvas for creativity. The game is the canvas we all share, and when people choose to do their sketching elsewhere and return to the easel to do their painting, those already present find themselves a little baffled - perhaps even, lost under someone else's paint.

-------------------------------------------------

So come on honey cut yourself to pieces

Come on honey give yourself completely

And do it all though you can't believe it

Youth knows no pain

- Lykke Li, "Youth Knows No Pain"

Elledro's picture

Yes, this.  Stuff that

Yes, this.  Stuff that happens out of game is fine, as long as other RPers can be filled in by ingame interaction, I guess.

Eridah's picture

"Can't talk cross-faction? 

"Can't talk cross-faction?  So what..."

Yeah, but we all know how much use you have for us Alliance folks, Elle. *BOOM* Wink

Iloam's picture

(( So. Um. Approach him? Blow

(( So. Um. Approach him? Blow said fuse! Iloam isnt going to walk up to you and say "I mutilated your husband, hows that make you *feel*?". He's not going to admit guilt, put himself in handcuffs, or produce a body for you. I have never stated you cant or avoided you or - as most of this sever believes- made some sort of claim that Iloam is immune to reprocussions for his actions. Im open to RP. If my play times dont match yours, which I dont believe they do, that doesnt mean Im not in game or avoiding you. Hate to burst your bubble honey but Ive got a job and a life and sometimes I even like to date. If you WANT to interact with me but cant find me, theres a little doohickey called a PM. Try it out. Then maybe you wont have to make up presumptions and get resentful. We all win.))

 

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Aelberyn's picture

((I can understand why she

((I can understand why she would feel there's little way for her to deal with it - not many roleplayers are willing to stand there and accept the consequences of their actions when there's no rules or ways to enforce such things.  Especially in your own faction.  Hell, every time I see a demon/scourge loyal character blatantly running around the city with their loyalties out and flapping in the wind for all to behold I wish I could kill my own faction.


I don't think the point of the example was to call you out in particular, but to point out that whatever actions like that have to be able to be dealt with in World of Warcraft - not just reacted to in the third-party environment chosen.  And it's something we can encourage by maintaining roleplay in game as well as whatever third-party place, but I also understand the desire for a third-party place - not just for cross faction interaction, but also just to have a place that you would be able to roleplay with people you won't find in Silvermoon or the Zhevra, or wherever place in game your character would normally go to find RP.


I believe we should embrace the tools we have to encourage roleplay, be they forum RP, some kind of centrally located chatroom, or whatever.  I also believe it needs to be something that is closely involved with World of Warcraft, in a manner that those who do not wish to RP that way can still roleplay and enjoy interaction with the many various personalities in game))

Lirriel's picture

((My thought is, it's a 2 way

((My thought is, it's a 2 way street in regards to folks getting involved. If I RP with someone--in OR out of game--and things happen that'd affect the Dragoons, Drauglos, Cerwis, etc....I make sure to tell them and ask if they want to get involved. If I see something going on with characters I'm involved in, I chat the players up to see if there's any way or reason for mine to be involved. Given the tight relationships some characters acquire, it's kinda odd to me when things vital aren't directly addressed when the RP is happening/being blogged about/talked about at guild meetings/discussed OOCly. By any of the players involved. It kind of goes back to the idea that RP is interactive, and sometimes one has to take initiative--especially since people can forget or run out of time themselves.

In the above example, well, why didn't someone pull Sze aside--OOC or IC--and say her hubby gets found beat to hell and see if there was anything she wanted to do in reaction? Why didn't Sze approach Llew or Iloam about it when it was going on?

People talk about the "spontaneity" of RP so much and having to do things entirely ICly, that it sometimes seems like things their character would see and react to, would plan out or discuss and consider, get totally missed due to lack of OOC communication for fear of "scripting" regardless of the venue the RP occurs in. I've seen people get upset at RP partners for not knowing what their character's up to because they haven't seen them ICly--never thinking to talk to that player OOCly, despite having various methods to do so.

You'd figure a character would go home now and again, even if it isn't RPed out in detail every time.

We, the players, don't spend 24/7 in Azeroth (at least, I sure hope not). Our characters do live in Azeroth, with other people. I don't always play all the times Drauglos does, but we do communicate OOCly about what our characters are roughly doing and where they are so we know what to say ICly when folks ask; nothing heavily detailed, but it doesn't need to be. Does that communication kill the spontaneity when we randomly RP with folks? I haven't seen it kill conversation or fun yet, and if anything, it makes it easier to say something about what our couple's been doing when chatting during those moments of random, spontaneous RP.

That's my own soapbox, I think. Doesn't matter where or how the RP happens. As others have pointed out, communicating what happened in any RP is the important thing, particularly to the other characters who may be effected, as well as blogging here, on guild sites, or posting to the ShC forums.))

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Lirriel's picture

Regarding the White Hart: as

Regarding the White Hart: as someone who was rather opposed to the chatroom, and to pick up on the strands put out here by Sinsaria & Shryn - the (at least perceived) issue I had with it was that it served as a substitute for in-game roleplaying altogether. I remember people showing up there who had more or less ceased to log in to WoW, and made no effort to tie in the events there to characters in-game. If one wasn't there, one missed out, and that was all there was to it.

Actually one of the reasons I stopped running WH was the lack of ability to log in and play. I mean, I could, but my attention was very divided. Some people can multi-task RPs in different venues. I'm not so good at it, or have to be in a particular frame of mind (or that cramped for time). I had to turn down a lot of instance and raid invites for that time frame. I didn't log into whatever character was in the WH (usually my main) while she was also there running it to avoid internal paradox, as I did try to keep my RP tied in and consistent. Doing it every single Monday got old. No one else was stepping up to help (after it felt pretty much dropped entirely in my lap), and attendance trickled down to something like 2 people showing up to chat while they also chatted in game...and I didn't see the point anymore.

Plot happening there could be fun--so long, as has been said, it related back to game. And I got frustrated a few times when things would happen at the WH, I'd be involved, offer my assistance, be open to communication, try to find people in game--and then next week, would find the plot had jumped forward 10 steps in other private out of game venues. Those players, though, didn't want participation so much as an audience anyway, even if their WoW accounts had been active and the plots happening in game (which many of them couldn't, and I don't think I ever saw some folks RP even when they did have active accounts and were logging in, because of their type of RP).

I'm usually willing to give out of game venues a try, but I've also participated in very successful (and even fast paced) forums, and great IRC/chatroom RPs before. But when it comes to WoW, I use them for supplements to the game itself; a handy convenience to get a certain scene to work, or to manage a cross-faction deal. The game chat is pretty useful, and I use Scartaris' chat log addon to save RP (though I haven't tried it yet with the new Real ID conversation feature). Until they give us some form of player-run buildings (ha!), trying to find a way to describe and build up our own places in the world is going to keep being this frustrating debate about how to best represent them.

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Elledro's picture

Dwarf is tasty, comes

Dwarf is tasty, comes pre-marinated and cooks up quick.  One does not talk to one's potential food, mon.

Darlain's picture

I hate to be the one with the

I hate to be the one with the simple solution, but couldn't this be achieved by politely whispering someone whos storyline you've fallen behind on, in order to get caught up and understand what is or isn't public knowledge?

I can understand the annoyance of not being filled in to something that affected your character in a substantial way, though.

Lisa's picture

(( After reading the title, I

(( After reading the title, I was slightly disappointed that this thread wasn't about exploring the secret forbidden areas across Azeroth before Cataclysm arrives.  I could ramble for hours on that subject. Laughing

Concerning the actual topic, my feelings on chatrooms and channels have changed a bit over the years.

I loved the old Inn Between chatbox on Realmportal, though most of the time it was more deliberately light-hearted than RP within the game, so it was kind of an apples/oranges deal.  I followed the White Hart most weeks under the guise of a potted plant, just to keep up to date on general RP goings-on, even though participating with an actual character was rather difficult for me.  A friend of mine described the usual Hart environment as "something out of a Beckett play", which seemed a fair assessment from the POV of an observer unfamiliar with everyone's storylines.  The nature of chatbox RP made it very hard to follow, with so much complicated stuff happening at once.

Today, I'm not really a fan of chatbox RP.  My feelings on channel RP within the game are mixed -- if it's a telepathic link, gnomish buzzboxes or some other form of communication across distances, I'm all for it.  If a channel is used to represent people in the same physical place when they actually aren't, I don't really like it.

I think it's more a presence thing than a privacy thing, so I agree with what Elledro said in that regard.  I think it also ties into the whole old "where has the RP gone?" argument, with the game being streamlined, the world being much larger, raiding being accessible and time-consuming to many more players, etc.  Because there is less open RP happening in the world, or at least a perceived lack of it, I prefer to have my RP happening where people can stumble onto it, even if I'm doing something in a "private" space.

While not as ideal as, say, having actual player housing (are you listening Blizzard?), this can usually be done with a bit of creativity.  Saphrona and Shari lived in a house in Stormwind for almost two years, and we roleplayed being "inside" by sitting on some barrels and a crate outside the building proper.  If someone showed up, we wandered over to answer the door.

So I guess that's my advice.  Whenever possible, do the "private" stuff in-game.  I understand some people might still enjoy access to a chatbox while they're at work, and that's okay.  But if you can do it openly in the game, do it.  Contacting people OOCly is good advice no matter where the RP happens, but every time it happens on Shadow Council where folks can find you, that's +1 for the health of open RP on the server.

Just my two copper, etc. ))

Tavlo's picture

I thought it was going to be

I thought it was going to be about cool places in the game, too.;)  Maybe we need a thread like that!

What you describe for Shari and Saphrona's house is very much like what Artie and Dria have done with their loft in Thunder Bluff - it's an open, public space in the game but private for them until someone comes to the door.  It takes a pretty large shared bubble to work that out with people (odd, for example, when a passing orc comes to tea and has no idea why) though after a while we took up being in /party when the "door was closed" and back to /say if someone else came around, even if they're just wandering through.  The various locations we've used for our characters homes/apartments/inn rooms have worked the same way since and it's a really decent method, I guess, to handle the lack of in-game housing (*joins in the plea to Blizzard*) while at the same time not resorting to moving out-of-game.

One thing I'm always thinking of when playing in that realm is "what would a passing person hear?"  Emotes carry pretty far - if Artie dropped a vase and it crashed and she screamed, maybe that should be done in an open emote and not in /party, as a note of reality for any passersby. There's also always RPing outside the "house" or with the door open, which would all be openly in /say.  There's just that trick between balancing the desire for privacy sometimes (player housing plz) with keeping it real and open and part of the world as much as the open stoop of Fancy Cakes is or the UofK library tent on Spirit Rise.  Or the Golden Leaf for that matter.

Then again, I've had the pleasure of hearing emotes and conversations out in the street, then have curiously and ICly gone into a building, only to be whispered that I had to leave because it was a private space and I wouldn't be able to enter!  If it's truly private, there does need to be some kind of barrier to the outside world - but maybe at times, at least, that barrier needs to be open a chink, just so it doesn't separate everything off no different than an IM channel with avatars.

Just random thoughts on this, as I've found it's fairly doable in-game in a fairly open way, though it requires a good bit of OOC communication and description and shared knowledge, or at least very quick informative whispers when necessary!

 

And I wrap my fear around me like a blanket...

 

Sigs.jpg

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